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  1. Mai

    On Direct Recovery

    I... don't understand this. Heal ~ Actual Move That Does Things ~ Further Moves That Do Things is already plausible, depending on what that actual move is? Even if you want to argue it's not, the state of it being plausible just makes it easier to heal constantly, anyway... (Heal ~ Chill ~...
  2. Mai

    On Direct Recovery

    Off topic, but in the games, if you plan to use sleep talk you generally build your moveset around it. Maybe in ASB, you choose from three or four moves from which sleep talk can roll? Or maybe up to six.
  3. Mai

    On Direct Recovery

    If you use gravity, it's a 50% accuracy move! Plus other accuracy shenanigans. Getting them likely to hit might make them interesting in themselves. ... Why? If your opponent can knock you back down in the same round you healed, you're just wasting everyone's time. That's just making it...
  4. Mai

    On Direct Recovery

    It's banned because it slows battles down, which would happen no matter how we nerf it. That's inherent to idea of recovery. I don't think our current method of recovery is broken at all, actually. Recovery happens most when you're both low on energy /and/ health, so once you spend a lot of...
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